![]() When the stars align, which they did when the game first launched, I was sinking in multi-hour blocks, but as things have more recently gotten a bit busier those sessions became significantly shorter. PJ: Little bits of both, by and large, the product of juggling a young family, a full-time job and a host of other Player 2 responsibilities. Are you playing marathon sessions or chipping away like myself? One thing I have noticed in my approach this time around is how much of a slower pace I’m happy to take with my progress I don’t mind a shorter session where I simply refine some areas in my town or do a bit of exploring which is greatly aided by warping. What really has me excited is the way that Square Enix are subverting the plotlines of the original Dragon Quest titles for use in the Builders games – if they manage to get to Dragon Quest IV or VIII for example, I’ll be very excited indeed as I had a great time with the originals and would love to see those worlds from a different perspective. The wider range of recipes and areas to explore also helps, as does the many ways in which the game tries to cut down on some of the ‘busy work’ like collecting materials and other repetitive tasks which can be aided by NPC’s or delegated to them outright. I actually feel a sense of progress and accomplishment in DQB2 whereas the first title left me a little cold in that regard. SDP: I think that’s probably the biggest improvement for me to be honest. Fair to say you’re much happier with this game thanks to the breaking down of the in-game chapters? There’s much more diversity to Dragon Quest Builders 2, and the fact that we can bring our work with us (to an extent) makes everywhere more diverse and interesting as a result. In the first everything you did and every resource you collected was contained to that particular region of the world, whereas now whilst you can’t simply pick up a town and move it, the building blocks can come with you, so it’s given each subsequent region/chapter an instant bit of additional flavour on top of a quick head-start in terms of progression. One of the great things about the sequel that wasn’t present in Dragon Quest Builders is the connection between locations. Stylish yet structured was the design philosophy I had with the original and with even more designs at my disposal with Builders 2, my little imagination can run wild with this sequel. One thing I did always do was put quite a bit of TLC into the development of the little towns I was building. Paul James: For as much as I loved the original title, it was quite easy to game its systems. ![]() Have the improvements in Dragon Quest Builders 2 ensured it’s grabbed you in the same way? ![]() ![]() Thanks to changes in the progression system it’s a more rewarding experience which encourages me to take my time and thoughtfully approach building as opposed to the ‘hack jobs’ I resorted to in the first game in order to tick off checkboxes and get through each chapter. However, I have to say that I am having an even better time with Dragon Quest Builders 2. Stephen del Prado: Paul, it’s been two and a half years since we co-reviewed Dragon Quest Builders which we both had some fun with. Paul and I decided to chat about our experiences while both making our way through Dragon Quest Builders 2. Fortunately, Square Enix have taken feedback on board to deliver a charming sequel improves and expands upon its predecessor. Progression and pacing issues were frequent sources of criticism with a lack of carry-over between chapters the biggest offender in this writer’s opinion. While the first Dragon Quest Builders was hailed as an eminently enjoyable Minecraft flavoured spin-off to the beloved main series, it wasn’t without fault. ![]()
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